AI Insights · Timothy · July 2023
Top 5 Three Kingdoms Games Performance in Europe, Q2 2023
Discover the performance trends of the top 5 Three Kingdoms games on a unified platform in Europe during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 Three Kingdoms games in Europe showcased varying performance trends in terms of weekly revenue, downloads, and active users. Below is an overview of each game's performance based on data from Sensor Tower.
新三國志手機版 from Sialia Games had a notable weekly revenue, peaking at approximately $322K in the last week of April. Throughout the quarter, revenue fluctuated, with notable highs of $308K and $276K in mid-May and mid-June, respectively. Weekly downloads were minimal, with only a few instances of single-digit numbers recorded in May.
Dynasty Legends 2 by Taihe Interactive experienced a significant jump in weekly revenue in early May, reaching around $20.5K. Despite some fluctuations, the game maintained a steady stream of revenue, averaging around $7K to $12K towards the end of the quarter. Weekly downloads saw a spike in early May, with 3.3K downloads, and another in late May with 3.8K downloads. Weekly active users peaked at 7.8K in late May before gradually declining to around 5.4K by the end of June.
Three Kingdoms:Overlord from Bekko.com showed varied weekly revenue, with significant peaks in late April and late June, reaching approximately $9.5K and $6.4K, respectively. Downloads were modest, with the highest weekly figure being 98 in mid-May. Active users showed a small peak of 74 in late May but remained relatively low throughout the quarter.
破局:三國終章 by G妹遊戲 demonstrated a sharp increase in weekly revenue in late May, peaking at around $3.9K, followed by consistent performance throughout June, averaging around $2.5K to $4K. Weekly downloads were minimal, with only a few single-digit numbers recorded sporadically.
Finally, 三国杀 from 杭州游卡网络技术有限公司 maintained a steady weekly revenue, peaking at approximately $3.2K in mid-June. Downloads remained fairly consistent, averaging around 50 to 65 per week, with a notable increase to 84 in mid-June. Active users remained stable, fluctuating slightly around 170 to 180 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.